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1. Announcement:Uprising 1.8 Known Issues (cont.) - in Technical Support/Bugs [original thread]
Are the Devs gonna actually update these threads? I see no blue tags in the tech support forum for over a week and there's plenty of stuff that needs addressing. C'mon now... Also, why have two Known Issue threads going on at the same time? How a...
- by Shooty Dangerman - at 2014.04.26 21:43:00
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2. Caldari Heavy Depleted Shield Recharge Bug - in Technical Support/Bugs [original thread]
Apparently the depleted delay only functions if the last damage you received reduced your shield to 0. If you take more damage after your shield is at zero the game uses the standard recharge delay before regen begins. This applies to all suits. ...
- by Shooty Dangerman - at 2014.04.07 19:21:00
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3. Basic Standard Heavies exactly the same as Militia - in Technical Support/Bugs [original thread]
The Basic Heavy C-1, M-1, and G-1 suits are exactly the same as their respective Militia variants. Except they cost 5x more. I do not see this addressed in the known issues thread. It is acknowledged that the fitting values don't scale with tier, ...
- by Shooty Dangerman - at 2014.04.01 20:36:00
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4. Hip fire and thru - sight sensitivity - in Technical Support/Bugs [original thread]
Underneath the normal X and Y sensitivity settings in the dualshock control menu is the ADS(aim down sights) settings. I believe that is what you're looking for.
- by Shooty Dangerman - at 2014.03.30 00:52:00
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5. Request: Dev/GM response to bouncing AFK'ers - in Technical Support/Bugs [original thread]
Probably just a turbo controller or maybe a high end keyboard with script functionality. They can farm ambush by just setting triangle button to rapidfire mode. They crouch till they get killed and then will smart deploy again when they bleed out....
- by Shooty Dangerman - at 2014.03.30 00:46:00
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6. Basic vs Sentinel Heavy suit differences - in Technical Support/Bugs [original thread]
So in one of the patch discussion threads, a dev said that the only differences between the basic and sentinel heavy types would be the Sentinel's bonuses. However this doesn't seem to be the case. I'm not talking about the Basics' fitting values...
- by Shooty Dangerman - at 2014.03.29 19:31:00
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7. Are OB's supposed to have a wider impact area now? - in Technical Support/Bugs [original thread]
I agree, they seem to be killing me at a greater distance than I remember.
- by Shooty Dangerman - at 2014.03.28 21:41:00
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8. [Bug - Sound Team] Heart Beat Sound + Headshot Sound - in Technical Support/Bugs [original thread]
This really needs to be fixed. I made my own post a week ago and was about to bump it before I saw yours. The spawn/cloak noise is killing me. It's worse than the headshot noise because you have to hear it so often. I hope someone addresses it ...
- by Shooty Dangerman - at 2014.03.27 08:11:00
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9. Forge Gun Glitch - in Technical Support/Bugs [original thread]
I think this is the same bug that causes missing HP and skills when you spawn in. It's been posted in the known issues thread. I posted my theory here . If the game is not registering the forge gun skill for the first 30 seconds or so after you ...
- by Shooty Dangerman - at 2014.03.26 09:06:00
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10. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread Forge guns are reported to have issues with firing (no round exits gun on first shot, holding the trigger will fire the second).
I t...
- by Shooty Dangerman - at 2014.03.26 08:20:00
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11. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
Jay Westen wrote: Anyone mention the spawning with a quarter of health and shields missing? This. Very weird. And the normal recharge delays don't seem to apply to this either. It just seems to heal itself after awhile.
- by Shooty Dangerman - at 2014.03.25 21:25:00
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12. [BUG] Forge Gun Not Shooting Projectile - in Technical Support/Bugs [original thread]
This is definitely much worse now since the patch. I played three ambush matches in a row where I spawned with an assault forge and my first 3 to 4 shots did not register at all. This seems to mainly be an issue at the beginning of matches.
- by Shooty Dangerman - at 2014.03.25 21:21:00
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13. [ISSUE] Headshot sound effect ignores volume settings - in Technical Support/Bugs [original thread]
Certain sound effects, mainly the headshot noise and the heartbeat when bleeding out, are not effected by the volume settings in the in-game menu. They play at a fixed volume relative to the other in-game sounds. To replicate this issue try the f...
- by Shooty Dangerman - at 2014.03.15 20:06:00
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14. Turret proficiency not working - in Technical Support/Bugs [original thread]
The fact that this has just been discovered worries me greatly. It would be really nice if one of the big corps could get together and just test out all of the skills and game mechanics to make sure everything's working correctly. I have a feeli...
- by Shooty Dangerman - at 2014.02.20 21:40:00
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15. [Bug] System freeze when exiting vehicle - in Technical Support/Bugs [original thread]
This has happened to me 3 times under very similar circumstances so I thought I would report it here. All three instances occurred on the "Fracture Road" Map during an ambush match. Twice I was attempting to exit an LAV and one time a dropship. ...
- by Shooty Dangerman - at 2014.01.30 00:13:00
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16. Wait five minutes for match, game ending as put into match. Hard reboot - in Technical Support/Bugs [original thread]
This bug has been around since beta. No idea why they can't fix it. Just to clarify the way it happens for me is: 1. I pick a match in the battle finder 2. A match is found and I enter the loading screen 3. While still in the loading screen I c...
- by Shooty Dangerman - at 2014.01.29 23:33:00
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17. Plasma Cannon vs Dropship - Where's the Hitbox? - in Technical Support/Bugs [original thread]
What is most likely happening is the shot is arcing just underneath the dropship. I've missed alot this way but you just need to aim higher. Also the opening on the side of dropships allows projectiles to fly right through, so keep that in mind.
- by Shooty Dangerman - at 2014.01.09 22:40:00
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18. [Bug] Turret Installations Shoot at Hostile Null Cannons - in Technical Support/Bugs [original thread]
Lately I've been witnessing unmanned friendly turret installations firing at enemy null cannons that are in their line of sight. They spam nonstop until the cannon is retaken. I've seen this happen on several maps in faction warfare. I'm not sure...
- by Shooty Dangerman - at 2013.12.14 23:59:00
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